Independent game studio

Fast ships. Fierce fights. Built with care.

Starsunder Studio makes Starsunder, a 2D top-down multiplayer spaceship arena game where two to eight pilots trade fire in an inertia-based arena.

Testing on Google Play App Store coming soon Desktop pre-release

Starsunder app icon: an orange fighter ship and a grey-purple ship exchanging cyan and magenta laser fire over a purple nebula.

01 Studio

One studio.
One game in flight.

Starsunder Studio is an independent game studio, and Starsunder is the game we make.

That focus is deliberate. One game gets all of our attention: the weight of a ship under thrust, the timing of an ability, the fairness of a close match. We would rather ship one game people keep coming back to than several they forget.

  1. Feel first

    A ship has to feel right in the hand before anything else matters. Momentum carries in Starsunder, so every turn is a decision rather than a suggestion.

  2. Readable combat

    Top-down and 2D on purpose. You can see the whole fight, so wins come from choices you can trace and losses come with a lesson.

  3. Players in the loop

    Pre-release builds go out through Google Play and the beta pilots group. Testers can reach us on Discord, and we read what they report.

02 Starsunder

Intense arena battles. Zero compromise.

Pilot elite ships, outplay opponents and dominate the stars in fast-paced multiplayer matches.

Starsunder is a 2D top-down multiplayer spaceship arena game built in Unity 6 with Quantum. Two to eight players fight in an inertia-based arena where momentum carries, every ship archetype flies differently, and special abilities decide the close calls.

  1. PvP combat

    Two to eight players per match in an inertia-based arena. Momentum carries, so where you were a second ago matters as much as where you are now.

  2. Multiple vessels

    Unique ship archetypes, each with its own handling and special abilities. Pick the ship that fits how you fly.

  3. Dynamic arenas

    Arenas that change the shape of a fight, so position and timing stay part of the puzzle.

  4. Ranked leagues and progression

    A progression system to grow into and ranked leagues to climb once you are ready to be measured.

  5. Mobile combat

    Mobile first, with touch controls. Starting on Google Play, with a desktop pre-release build as well.

  • Tournaments
  • Ranked ladder
  • Finals replays
Available now
Google Play, pre-release testing. Join the testing track (opens in a new tab)
Coming soon
Apple App Store
Desktop
Pre-release build
Players
2–8 per match
Engine
Unity 6 with Quantum

03 Community

Fly with us.

Starsunder is in pre-release, and the people testing it can reach us directly.

Join the Discord to talk with the team and report what breaks. Follow on X for updates as the game moves toward release.